Team: 2 Designers, 5 Graphical artists, 3 Programmers, 2 Musicans, 2 Sound technicans
Engine: Unreal Engine 4
Genre: Atmospheric Puzzle Game
Duration: 10 Weeks
During 2015 we worked on our second game project at the University of Skövde.
Cria was the first 3D game that I've ever worked on and during the project I worked with level design, but furthermost designing puzzles. Since we were very limited on what mechanics we could use in our game. It became a challenge to create mechanics that wouldn't use much work from the animators.
During that project I worked a lot on designing levels, puzzle design and QA - playtesting as well.
During this project I learned how communication is the key and that it's important that the whole team have a vision of what the game is. Similar with Jetglide we also used Scrum and Trello. In the game engine I decided and set up how the player should be introduced to the different elements in the levels. During these weeks i also worked with Unreal Engine 4's Bueprints Visual Scripting for setting up the different puzzles in the game.
Cria is an atmospheric puzzle game where you explore a mystical island in search of the life essence. The game is based around solving different kinds of puzzles to progress through the game, all set in a desolate world. The game was developed as a vertical slice and therefore showcased how the player started from a hub world and venturing to an island to find this spiritual essence.